Warhammer 40.000: Speed Freeks - Tech Art Feature Highlight: Rain Post-Process

My contributions to the Volcano level include: Weather conditions, terrain material, rock and structure materials, lighting, particle effects, decals and occasionally modeling and set dressing.

My contributions to the Volcano level include: Weather conditions, terrain material, rock and structure materials, lighting, particle effects, decals and occasionally modeling and set dressing.

For this level, we wanted an alternative lighting variation with rain and mist. I made it work using a combination of global parameter driven material effects, light/fog settings and post-process shaders.

For this level, we wanted an alternative lighting variation with rain and mist. I made it work using a combination of global parameter driven material effects, light/fog settings and post-process shaders.

Though careful budgeting of effects and instance counts, the game runs on a handheld (pictured: Steam Deck) with little compromise, at 50-60fps.