Warhammer 40.000: Speed Freeks - Tech Art Feature Highlight: Runtime Virtual Textures

My contributions to the Snowy mountain level include: Weather conditions, terrain material, rock and structure materials, lighting, particle effects, decals and occasional modeling and set dressing.

My contributions to the Snowy mountain level include: Weather conditions, terrain material, rock and structure materials, lighting, particle effects, decals and occasional modeling and set dressing.

Adding RVT Height to UV x/y to make the texture "crawl up" on placed meshes. This method requires no additional texture samples, and allows blending at any angle.

Using RVT Height for world position offset, we can transform vertices to make debris meshes sit flush with the terrain.